Shows how a facilitator, coach, manager, people developer or trainer can invent or reinvigorate an artificial learning experience and make it so much more than a game. This title looks at a range of dilemmas, challenges and problems faced by those who want to run memorable training sessions, classes and project meetings.
'This book is indispensable for anybody aiming to help groups interact, reflect and develop themselves. The "learning-by-doing" approach has never been more clearly explained or imaginatively illustrated. Buy it, read it, use it, adapt it.' Dr Luke Freeman, University College, London '... we are faced with the need to develop creative, agile and responsive staff and students, capable of viewing the world in a very different way to the past. In this book the authors explore a range of techniques to recreate and facilitate a sense of 'fun' and 'excitement' of new learning - an art long left behind in childhood. This book assists people developers in facilitating learning experiences that have the capacity to bring about those skills and attributes so necessary to enable a constructive and positive response to whatever the future might hold. I commend it to the reader.' Stephanie Marshall Director of Programmes Leadership Foundation for Higher Education